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Old Mar 11, 2011, 01:39 AM // 01:39   #21
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I hurd Motoko is legit at rupts.
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Old Mar 11, 2011, 02:44 AM // 02:44   #22
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I faced a mesmer in RA, for 4 to 5 minutes he just interrupted the crap out of my fire ele and mesmer who were whining about it but he didn't cast anything on me. I figured a good mesmer can easily catch ele and mesmer(esurge) skills. But suddenly he interrupts vigorous spirit... I go okay wtf random rupt spammer. I run around for a couple seconds seconds and then use woh on my 40/40 it's half cast and he still gets it. At this point I start kiting the hammer warrior, he uses enraging and then bulls, I stop to avoid kd wait 2 seconds and then use patient which gets interrupted too and then I die from degen even though im under bonneti's.

It was absolutely fricken ridiculous and I called him out in all chat and he said nothing so he likely didn't have any defence because it was so blatantly obvious.

That's the only botter that I've run into though in the last couple months so I don't think it's that big of a deal...

Edit: I also get bad lag from time to time but I figure it's just my crappy college internet, everyone's using it in the evening.
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Old Mar 11, 2011, 04:31 AM // 04:31   #23
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Quote:
Originally Posted by Chrisworld View Post
What I've been trying to tell all the less knowledgeable for years. TexMod has not and will not get you banned nor is it "injection" as we know it. Injection makes it sound so malicious. It's more of an on-the-fly thing for Direct X (DX9 only btw). From what I can gather, when you launch a game from TM with mods, TM scans the process for the image ID's that are being replaced with the ones in the TPF file and then just send the modified ones right to the system ram/vram assigned with the GW process. It might sound like injection but it's nowhere near the kind of injection we know with dll's and Guild Wars. DLL injection is making the game client do something it shouldn't right from the get go. TexMod is just a texture editor for the Direct X layer. The only action I have ever seen taken aganst TexMod is when it is used in Call of Duty 4 on a Punkbuster enabled server because PB is highly sensitive to incorrect CRC's and a big list of system process it does not want to be friends with. GW does not have a punkbuster, that would require Anet to add one or make people download a tool to run alongside Guild Wars before it starts up. I don't see the tool one happening and I sure as hell don't see them adding code to GW to transparently run one as that a serious breach of system privacy.
My understanding is that it intercepts GW's calls to directX, substitutes the texture resource when called for, and then forwards the call on to directX. It's not so much editing as a man-in-the-middle doing selective replacement.

I guess you could call it "injection" since you are making the game load a dll that isn't what it thinks it is, but it's not what you typically think of.

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While it's pretty much impossible to DDoS someome even in an FPS game let alone a highly encrypted MMO, if people were DDoS/DoS'ing other people then this is probably a pretty isolated case of extreme malicious behavior which is ALSO highly unlikely given the work to do it and reward are just too far apart.
I'd expect you'd need a botnet to get enough power to launch a DoS without killing your own connection in the process. Encryption shouldn't matter a bit; as long as I know who you are, I can send crap in your direction. (Also, GW's encryption was been reported to be pretty weak by GWLP.) The problem is learning who you are. Unless the server is doing something remarkably stupid, I should have no way of figuring out what IP to DoS based on the information the server gives me.

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Originally Posted by Killed u man View Post
As for the program that can detect, with my limited knowledge of the client-server relationship gained from reading on the various forums, aswell as talking to a former GWCA (or wherever he's from) member, it would be very well possible to see wether or not people are running injections.
Let me rephrase my prior comment: That is categorically impossible.
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Old Mar 11, 2011, 06:51 PM // 18:51   #24
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Originally Posted by Swingline View Post
Anet probably doesnt care that much anymore because they are trying to make GW2 bot free.
Yes, because ignoring and not addressing bots certainly gives a team the capacity to prevent future bots.
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Old Mar 11, 2011, 06:56 PM // 18:56   #25
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Originally Posted by Reverend Dr View Post
Yes, because ignoring and not addressing bots certainly gives a team the capacity to prevent future bots.
This. Point is , even if they don't know how to detect bots , some updates in PvP formats could have make them " less annoying " ( i.e glad title change , HA maps , etc....

That's again still the recurring question " do they play the game ? "
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